We just couldn't resist posting this snippet especially since it revolves around WiFi access. This has got to be the coolest thing since...well...Pacman in an arcade! <grin>
Amended from BBC Technology:
Players wear special headsets to be able to see in the game
|
A human version of the classic arcade game Pacman, superimposing the
virtual 3D game world on to city streets and buildings, is being
developed by researchers at Singapore.
Players equipped with a wearable computer, headset and
goggles can physically enter a real world game space by choosing to
play the role of Pacman or one of the Ghosts.
A central computer system keeps track of all their movements with the aid of GPS receivers and a wireless local area network.
The Human Pacman was developed by Adrian David Cheok and his team at the Mixed Reality Lab, National University of Singapore.
Merging different technologies such as GPS, Bluetooth,
virtual reality, wi-fi, infrared and sensing mechanisms, the augmented
reality game allows gamers to play in a digitally-enhanced maze-like
version of the real world.
Wireless updates
Combining both real and virtual elements, the game
allows the human Pacman to 'see' virtual cookies with the aid of the
special headset scattered on the street which the player can then 'eat'
by walking through them.
The game as seen through the eyes of a player
|
Ghosts get to 'devour' the player by tapping them on the shoulder when they catch up to them within the game area.
In return, Pacman gets the ability to temporarily
neutralise them and add to his virtual powers when he finds and picks
up Bluetooth-embedded physical sugar jars scattered in the real world
environment by a game coordinator.
The player's locations are also wirelessly updated to a
virtual 3D Pac-world where online gamers can view their progress and
participate by helping either Pacman or the Ghosts through text
messaging.
Test runs were conducted on the university campus within
a 70m by 70m game zone. With a four-player minimum, a typical game was
played out in about 10 to 20 minutes.
Other institutions focused on creating similar games
include the University of Southern Australia, which has developed an
augmented reality (AR) version of the Quake game. |